Yay created my first Animated Bouncing Ball using Maya, just as well Steve downloaded the tutorial as it helped me jog my memory from last Tuesday, I tried to texture the image ground, wanted a wooden floor effect but looked unrealistic so I just submitted a simpler version. Overall quite happy plus I feel I am getting to grips with the Graph editor and Dope sheet.
Below images from the second project in which we had to model an organic character, although at first proved a bit tricky, I soon got the hang of it. I had no problems with joining the arms and legs to the torso, but got frustrated with modeling the helmet, putting that down to Steve who never showed us that!!. Overall I felt the project had some success with the exceptions of a few minor issues that I will keep an eye on next time when modeling my Super Hero later this year.